1/25/2024 0 Comments Stories untold walkthrough text* Any text displayed in angle brackets (e.g., ) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. I should uncover the knowledge hidden here, or read the book again to escape. I read the Black Book called "Untold Legends", and found myself in Hermaeus Mora's realm of Apocrypha. Quest Stages Black Book: Untold Legends (DLC2BlackBook03Quest) Sometimes after completing the book, you will have a false combat signature, preventing you from exiting.Although it appears that the corridor in Chapter V was always supposed to move to the left, right, or possibly each in sequence, it will often fail to do so.Use the tcl console command to clip through the door(s) and regain your items.If you return to Chapter III, the hallway configuration may change, leaving any dropped items in the previous configuration permanently inaccessible.Use the tcl console command to clip through the door.Sometimes after defeating one of the lurkers in Chapter V, the nearby door will open and then shut before you have a chance to pass through.This will transport you to Apocrypha near the reward location and you can select a different one. You can change the reward at any time by traveling to Solstheim and re-reading the book.There is a table in Chapter IV that has the four skill books The Gold Ribbon of Merit, Advances in Lockpicking, Beggar, and The Rear Guard, which train archery, lockpicking, pickpocket and light armor, respectively.One achievement is related to this quest: Secret Servant - Summons a Dremora butler to carry your excess items for 15 secs.Black Market - Summons a Dremora merchant to trade with you for 15 secs.Bardic Knowledge - Summons a spectral drum that plays for you, increasing stamina regeneration for you and nearby allies for 300 secs.Once any side areas have been dealt with, the corridor should return to its original position, leading to the Black Book: Untold Legends. Kill the lurker and a door will open behind it, allowing you to return to the central room. If it does, you'll be directed towards a room with a leveled lurker. The middle Scrye opens out the southern stairs, allowing exit to Chapter V.Ĭhapter V contains a corridor that initially points towards the final reward, but may bend to the left or right whenever you move down the corridor. North returns you to the corridor to Chapter II. Inside is another Scrye which opens the east landing. By the west gate is a Scrye which opens said gate. Southwest contains another locked treasure pod. East is another locked pod and another Scrye which opens the middle. There are various landings here going in roughly the eight cardinal directions the north-east one contains a locked treasure pod, a soul gem, and the four skill books. You will head south into another open area all the Seekers are here together. It starts off on an open platform with two Fonts of Stamina walking down the corridor will take you past a well-lit Font of Magicka. There is no direct path from Chapter III to Chapter IV, so you do have to return to Chapter II.Ĭhapter IV contains the most loot including four stealth based skill books, two soul gems and four containers of loot as well as three seekers to battle. These are all in the same enclosed starting area, so that the Seeker will attack you just as you enter the Chapter the spell tome is in the beginning area as well. The exit to Chapter IV can be found by taking the corridor south and then west whereas the exit for Chapter III is taking the corridor north.Ĭhapter III contains a seeker, a spell tome and a container of loot. There is another Font of Magicka by the exit to Chapter IV. The lurker is standing near a Font of Stamina and a Font of Magicka. There is a leveled lurker to battle before reaching either exit. These can be found at the very end of the chapter, at the final bend just before the book that leads to Chapter II.Ĭhapter II has exits to both Chapter III and Chapter IV, enabling you to bypass Chapter III if you wish. There are five chapters: Chapter I is basically a corridor that leads to Chapter II, containing no enemies and only three soul gems in the way of loot.
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